Publications

64 papers and preprints from 2018 to 2026. Search or filter below, and group them by research area or by year. Citation counts and full records are on my Google Scholar profile.

Immersive Systems & Extended Reality

  1. 2026

    Too Immersive for the Field? Addressing Safety Risks in Extended Reality User Studies

    Kojić, Tanja; Srebot, Sara; Vergari, Maurizio; Moslavac, Mirta; Warsinke, Maximilian; Möller, Sebastian; Skorin-Kapov, Lea; Voigt-Antons, Jan-Niklas

    arXiv preprint arXiv:2602.23497

    XR Preprint
  2. 2026

    Evaluating the Impact of Distractions and Spatial Constraints in Public XR

    Shumeliuk, Arina; Warsinke, Maximilian; Kojić, Tanja; Möller, Sebastian; Voigt-Antons, Jan-Niklas; Vergari, Maurizio

    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

    XR Workshop
  3. 2025

    Comparing pass-through quality of mixed reality devices: A user experience study during real-world tasks

    Vona, Francesco; Schorlemmer, Julia; Stern, Michael; Ashrafi, Navid; Vergari, Maurizio; Kojić, Tanja; Voigt-Antons, Jan-Niklas

    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

    XR Workshop
  4. 2025

    Integrating Virtual and Augmented Reality Into Public Education: Opportunities and Challenges in Language Learning

    Kojić, Tanja; Vergari, Maurizio; Benta, Giulia-Marielena; Krupinski, Joy; Warsinke, Maximilian; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    International Conference on Human-Computer Interaction

    XR Conference
  5. 2025

    Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins

    Warsinke, Maximilian; Vergari, Maurizio; Kojić, Tanja; Nikulin, Daniel; Möller, Sebastian

    Proceedings of the ACM Symposium on Virtual Reality Software and Technology

    XR Conference
  6. 2025

    Exploring the Effect of Heights and User Stance on User Experience in Extended Reality Climbing

    Kojić, Tanja; Kirchner, Nathan; Vergari, Maurizio; Warsinke, Maximilian; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    IEEE Conference on Quality of Multimedia Experience (QoMEX)

    XR Conference
  7. 2024

    The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities

    Kojić, Tanja; Vergari, Maurizio; Podratz, Marco; Möller, Sebastian

    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

    XR Workshop
  8. 2024

    Working with mixed reality in public: Effects of virtual display layouts on productivity, feeling of safety, and social acceptability

    Kaeder, Janne; Vergari, Maurizio; Biener, Verena; Kojić, Tanja; Grubert, Jens; Möller, Sebastian; Antons, Jan-Niklas Voigt

    IEEE International Symposium on Mixed and Augmented Reality (ISMAR)

    XR Conference
  9. 2024

    Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiences

    Vona, Francesco; Stern, Michael; Ashrafi, Navid; Kojić, Tanja; Hinzmann, Sina; Grieshammer, David; Voigt-Antons, Jan-Niklas

    IEEE Conference on Quality of Multimedia Experience (QoMEX)

    XR Conference
  10. 2024

    Exploring augmented table setup and lighting customization in a simulated restaurant to improve the user experience

    Motowilowa, Jana; Vergari, Maurizio; Kojić, Tanja; Warsinke, Maximilian; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    IEEE International Symposium on Multimedia (ISM)

    XR Conference
  11. 2024

    Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology

    Kojić, Tanja; Dovhalevska, Alina; Vergari, Maurizio; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    International Conference on Human-Computer Interaction

    XR Conference
  12. 2023

    The future of the performing arts with extended reality

    Kojić, Tanja; Srnec Hamer, Iva; Vergari, Maurizio; Möller, Sebastian

    International Conference on Human-Computer Interaction

    XR Conference
  13. 2023

    Exploring users' sense of safety in public using an Augmented Reality application

    Vergari, Maurizio; Kojić, Tanja; Bertges, Nicole Stefanie; Vona, Francesco; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    IEEE Conference on Quality of Multimedia Experience (QoMEX)

    XR Conference
  14. 2023

    Effects of user factors on user experience in virtual reality: age, gender, and VR experience as influencing factors for VR exergames

    Kojić, Tanja; Spang, Robert; Vergari, Maurizio; Meier, Luis; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    Quality and User Experience

    XR Journal
  15. 2022

    Investigation of personal space perception in augmented reality

    Vergari, Maurizio; Spang, Robert; Kojić, Tanja; Hesse, Britta; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    IEEE Conference on Quality of Multimedia Experience (QoMEX)

    XR Conference
  16. 2022

    Towards Improvement of UX Using Gamification for Public Artistic and Historical Artifacts in AR

    Vergari, Maurizio; Kojić, Tanja; Koleva, Katerina Georgieva; Hillmann, Stefan; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    International Conference on Human-Computer Interaction

    XR Conference
  17. 2021

    Virtual Reality in Support of Nuclear Disarmament: Interactivity, Curveballs, and Gameplay

    Kojić, Tanja; Moric, Igor; Pailhès, Alice; Patton, Tamara; Voigt-Antons, Jan-Niklas; Glaser, Alexander

    INMM/ESARDA Joint Annual Meeting

    XR Conference
  18. 2021

    Influence of Visualisation Design of Data Streams on User Experience in Virtual Reality

    Kojić, Tanja; Vergari, Maurizio; Thangaraj, Rahul; Braune, Marco; Voigt-Antons, Jan-Niklas

    International Conference on Human-Computer Interaction

    XR Conference
  19. 2020

    QUALINET white paper on definitions of immersive media experience (IMEx)

    Perkis, Andrew; Timmerer, Christian; Baraković, Sabina; Husić, Jasmina Baraković; Bech, Søren; Bosse, Sebastian; Botev, Jean; Brunnström, Kjell; Cruz, Luis; De Moor, Katrien; et al.

    arXiv preprint arXiv:2007.07032

    XR Preprint
  20. 2020

    Exploring visualisations for financial statements in virtual reality

    Kojić, Tanja; Ashipala, Sandra; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)

    XR Conference
  21. 2019

    Influence of network delay in virtual reality multiplayer exergames: Who is actually delayed?

    Kojić, Tanja; Schmidt, Steven; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    IEEE Conference on Quality of Multimedia Experience (QoMEX)

    XR Conference
  22. 2018

    Influence of virtual environments and conversations on user engagement during multiplayer exergames

    Kojić, Tanja; Voigt-Antons, Jan-Niklas; Schmidt, Steven; Tetzlaff, Lukas; Kortowski, Bruno; Sirotina, Uliana; Möller, Sebastian

    IEEE Conference on Quality of Multimedia Experience (QoMEX)

    XR Conference
  23. 2018

    Impact of virtual environments on motivation and engagement during exergames

    Schmidt, Steven; Ehrenbrink, Patrick; Weiss, Benjamin; Voigt-Antons, Jan-Niklas; Kojić, Tanja; Johnston, Andrew; Möller, Sebastian

    IEEE Conference on Quality of Multimedia Experience (QoMEX)

    XR Conference

HCI, Multimodal Interaction & Avatars

  1. 2026

    Understanding the Interplay Between User Experience and Performance in Multimodal Virtual Reality Interaction Across Input Modalities and Perspectives

    Nguyen, Nguyen Huong; Zou, You; Vergari, Maurizio; Warsinke, Maximilian; Möller, Sebastian; Kojić, Tanja

    Proceedings of the 18th International Workshop on Immersive Mixed and Virtual Environment Systems

    HCI Workshop
  2. 2026

    Influence of Interactivity in Shaping User Experience and Social Acceptance of Mobile XR

    Kojić, Tanja; Vergari, Maurizio; Warsinke, Maximilian; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    arXiv preprint arXiv:2603.08973

    HCI Preprint
  3. 2025

    SIC-XR: Workshop on Social Interaction and Collaboration in eXtended Reality

    Cantone, Andrea Antonio; Cesar, Pablo; Kojić, Tanja; Vitiello, Giuliana

    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

    HCI Workshop
  4. 2025

    Influence of Interactivity in Shaping User Experience and Social Acceptability of Mobile Augmented Reality

    Kojić, Tanja; Vergari, Maurizio; Warsinke, Maximilian; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

    HCI Workshop
  5. 2025

    Evaluation of a Sign Language Avatar on Comprehensibility, User Experience & Acceptability

    Wasserroth, Fenya; Avramidis, Eleftherios; Czehmann, Vera; Kojić, Tanja; Nunnari, Fabrizio; Möller, Sebastian

    Adjunct Proceedings of the 25th ACM International Conference on Intelligent Virtual Agents

    HCI Conference
  6. 2025

    Finding my way: Influence of different audio augmented reality navigation cues on user experience and subjective usefulness

    Hinzmann, Sina; Vona, Francesco; Henning, Juliane; Amer, Mohamed; Abdellatif, Omar; Kojić, Tanja; Voigt-Antons, Jan-Niklas

    IEEE Conference on Quality of Multimedia Experience (QoMEX)

    HCI Conference
  7. 2025

    Assessing the Influence of Visual Factors in Virtual Environments on Raycasting Precision and Accuracy

    Nikulin, Daniel; Warsinke, Maximilian; Vergari, Maurizio; Möller, Sebastian; Kojić, Tanja

    IEEE Conference on Quality of Multimedia Experience (QoMEX)

    HCI Conference
  8. 2025

    Multimodal User Experience in Extended Reality: Exploring Hand Tracking, Voice, and Passthrough Interactions

    Kojić, Tanja; Vergari, Maurizio; Warsinke, Maximilian; Ali, Danish; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    Proceedings of the 17th International Workshop on IMmersive Mixed and Virtual Environment Systems

    HCI Workshop
  9. 2024

    Experiencing dynamic weight changes in virtual reality through pseudo-haptics and vibrotactile feedback

    Stellmacher, Carolin; Pujianto, Feri Irsanto; Kojić, Tanja; Voigt-Antons, Jan-Niklas; Schöning, Johannes

    Proceedings of the CHI Conference on Human Factors in Computing Systems

    HCI Conference
  10. 2024

    Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR

    Kojić, Tanja; Vergari, Maurizio; Knuth, Simon; Warsinke, Maximilian; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    Proceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems

    HCI Workshop
  11. 2024

    The impact of social environment and interaction focus on user experience and social acceptability of an augmented reality game

    Cocchia, Lorenzo; Vergari, Maurizio; Kojić, Tanja; Vona, Francesco; Möller, Sebastian; Garzotto, Franca; Voigt-Antons, Jan-Niklas

    IEEE Conference on Quality of Multimedia Experience (QoMEX)

    HCI Conference
  12. 2024

    Digital eyes: social implications of XR EyeSight

    Vergari, Maurizio; Kojić, Tanja; Wardah, Wafaa; Warsinke, Maximilian; Möller, Sebastian; Voigt-Antons, Jan-Niklas; Spang, Robert

    Proceedings of the ACM Symposium on Virtual Reality Software and Technology

    HCI Conference
  13. 2024

    Enhancing job interview preparation through immersive experiences using photorealistic, AI-powered metahuman avatars

    Ashrafi, Navid; Vona, Francesco; Ringsdorf, Carina; Hertel, Christian; Toni, Luca; Kailer, Sarina; Bartels, Alice; Kojić, Tanja; Voigt-Antons, Jan-Niklas

    IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)

    HCI Conference
  14. 2021

    Influence of interactivity and social environments on user experience and social acceptability in virtual reality

    Vergari, Maurizio; Kojić, Tanja; Vona, Francesco; Garzotto, Franca; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    IEEE Virtual Reality and 3D User Interfaces (VR)

    HCI Conference
  15. 2021

    User Experience of Connected Services in Cars

    Ganser, Kathrin; Kojić, Tanja; Voigt-Antons, Jan-Niklas

    International Conference on Human-Computer Interaction

    HCI Conference
  16. 2020

    Influence of hand tracking as a way of interaction in virtual reality on user experience

    Voigt-Antons, Jan-Niklas; Kojić, Tanja; Ali, Danish; Möller, Sebastian

    IEEE Conference on Quality of Multimedia Experience (QoMEX)

    HCI Conference
  17. 2019

    Influence of UI complexity and positioning on user experience during VR exergames

    Kojić, Tanja; Sirotina, Uliana; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    IEEE Conference on Quality of Multimedia Experience (QoMEX)

    HCI Conference

Affective Computing & Physiological Sensing

  1. 2025

    Signals of strain: Using biosignals to assess fatigue in video conferencing

    Pagel, Lucy V; Kojić, Tanja; Schmitt, Vera; Wardah, Wafaa; Harnisch, Philipp L; Möller, Sebastian; Spang, Robert P

    International Conference on Human-Computer Interaction

    Affective Conference
  2. 2025

    Emotionally adaptive virtual health assistants for enhanced social presence and trust

    Ashrafi, Navid; Schorlemmer, Julia; Vona, Francesco; Kojić, Tanja; Hillmann, Stefan; Braytee, Ali; Wang, Yu-Kai; Kocaballi, Baki; Moreira, Catarina; Möller, Sebastian

    Adjunct Proceedings of the 25th ACM International Conference on Intelligent Virtual Agents

    Affective Conference
  3. 2025

    Augmented Reality in the Treatment of Stress and Anxiety Disorders: A Literature Synthesis

    Vona, Francesco; Kuhlencord, Merle; Fox, Janosch; Kojić, Tanja; Shiban, Youssef; Voigt-Antons, Jan-Niklas

    Adjunct Proceedings of the 25th ACM International Conference on Intelligent Virtual Agents

    Affective Conference
  4. 2025

    Designing Adaptive Virtual Health Assistants Using Cognitive and Emotional State Predictions

    Ashrafi, Navid; Schorlemmer, Julia; Vona, Francesco; Kojić, Tanja; Hillmann, Stefan; Braytee, Ali; Wang, Yu-Kai; Kocaballi, A Baki; Moreira, Catarina; Möller, Sebastian

    International Conference on Human-Computer Interaction

    Affective Conference
  5. 2024

    VR cloud gaming UX: Exploring the impact of network quality on emotion, presence, game experience and cybersickness

    Warsinke, Maximilian; Kojić, Tanja; Vergari, Maurizio; Voigt-Antons, Jan-Niklas; Möller, Sebastian

    IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)

    Affective Conference
  6. 2024

    Influence of personality and communication behavior of a conversational agent on user experience and social presence in augmented reality

    Koleva, Katerina; Vergari, Maurizio; Kojić, Tanja; Moeller, Sebastian; Voigt-Antons, Jan-Niklas

    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

    Affective Workshop
  7. 2024

    Comparing continuous and retrospective emotion ratings in remote VR study

    Warsinke, Maximilian; Kojić, Tanja; Vergari, Maurizio; Spang, Robert; Voigt-Antons, Jan-Niklas; Möller, Sebastian

    IEEE Conference on Quality of Multimedia Experience (QoMEX)

    Affective Conference
  8. 2023

    Embedding self-assessment manikins in mobile augmented reality applications

    Lübbing, Leonie; Kojić, Tanja; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    International Conference on Human-Computer Interaction

    Affective Conference
  9. 2021

    Don't worry be happy — using virtual environments to induce emotional states measured by subjective scales and heart rate parameters

    Voigt-Antons, Jan-Niklas; Spang, Robert; Kojić, Tanja; Meier, Luis; Vergari, Maurizio; Möller, Sebastian

    IEEE Virtual Reality and 3D User Interfaces (VR)

    Affective Conference
  10. 2021

    Automatic Recognition of Experienced Emotional State from Body Movement

    Voigt-Antons, Jan-Niklas; Devaikin, Petr; Kojić, Tanja

    International Conference on Human-Computer Interaction

    Affective Conference
  11. 2020

    Impact of tactile and visual feedback on breathing rhythm and user experience in VR exergaming

    Greinacher, Robert; Kojić, Tanja; Meier, Luis; Parameshappa, Rudresha Gulaganjihalli; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    IEEE Conference on Quality of Multimedia Experience (QoMEX)

    Affective Conference
  12. 2020

    Comparing emotional states induced by 360 videos via head-mounted display and computer screen

    Voigt-Antons, Jan-Niklas; Lehtonen, Eero; Palacios, Andres Pinilla; Ali, Danish; Kojić, Tanja; Möller, Sebastian

    IEEE Conference on Quality of Multimedia Experience (QoMEX)

    Affective Conference
  13. 2020

    Development and validation of pictographic scales for rapid assessment of affective states in virtual reality

    Krüger, Christian; Kojić, Tanja; Meier, Luis; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    IEEE Conference on Quality of Multimedia Experience (QoMEX)

    Affective Conference
  14. 2019

    Impact of constant visual biofeedback on user experience in virtual reality exergames

    Kojić, Tanja; Nugyen, Lan Thao; Voigt-Antons, Jan-Niklas

    IEEE International Symposium on Multimedia (ISM)

    Affective Conference

Quality of Experience & Evaluation Methodology

  1. 2026

    The QoE of Photorealistic Avatar Communication: A Benchmark Against Video Conferencing

    Brag, Adrian B; Ankel, Louis; George, Ceenu; Kojić, Tanja; Möller, Sebastian; Spang, Robert P

    IEEE Conference on Quality of Multimedia Experience (QoMEX)

    QoE Conference
  2. 2026

    3D Gaussian Splatting and Mesh-Based Digital Twins: An Exploratory Study for Virtual Reality Tourism

    Warsinke, Maximilian; Vona, Francesco; Islam, Abm Tariqul; Kojić, Tanja; Voigt-Antons, Jan-Niklas; Möller, Sebastian

    arXiv preprint arXiv:2608.01969

    QoE Preprint
  3. 2025

    User-centric evaluation methods for digital twin applications in extended reality

    Vona, Francesco; Warsinke, Maximilian; Kojić, Tanja; Voigt-Antons, Jan-Niklas; Möller, Sebastian

    IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)

    QoE Conference
  4. 2025

    Digital twins for extended reality tourism: user experience evaluation across user groups

    Warsinke, Maximilian; Vona, Francesco; Kojić, Tanja; Voigt-Antons, Jan-Niklas; Möller, Sebastian

    International Conference on Extended Reality

    QoE Conference
  5. 2024

    The Influence of the Level of Detail and Interactivity of 3D Elements on UX in XR Applications

    Vergari, Maurizio; Warsinke, Maximilian; Kojić, Tanja; Möller, Sebastian; Voigt-Antons, Jan-Niklas; Abboud, Osama; Xiao, Xun

    International Conference on Human-Computer Interaction

    QoE Conference
  6. 2024

    Optimizing XR User Experiences Through Network-Based Asset Bundles

    Vergari, Maurizio; Kojić, Tanja; Warsinke, Maximilian; Möller, Sebastian; Voigt-Antons, Jan-Niklas; Abboud, Osama; Xiao, Xun

    International Conference on Human-Computer Interaction

    QoE Conference
  7. 2023

    An investigation of the influence of ambient noise on user experience in virtual reality

    Kojić, Tanja; Vergari, Maurizio; Vona, Francesco; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    IEEE Conference on Quality of Multimedia Experience (QoMEX)

    QoE Conference
  8. 2022

    Assessing user experience of text readability with eye tracking in virtual reality

    Kojić, Tanja; Vergari, Maurizio; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    International Conference on Human-Computer Interaction

    QoE Conference
  9. 2020

    User experience of reading in virtual reality — finding values for text distance, size and contrast

    Kojić, Tanja; Ali, Danish; Greinacher, Robert; Möller, Sebastian; Voigt-Antons, Jan-Niklas

    IEEE Conference on Quality of Multimedia Experience (QoMEX)

    QoE Conference
  10. 2019

    Questionnaires embedded in virtual environments: reliability and positioning of rating scales in virtual environments

    Regal, Georg; Voigt-Antons, Jan-Niklas; Schmidt, Steven; Schrammel, Johann; Kojić, Tanja; Tscheligi, Manfred; Möller, Sebastian

    Quality and User Experience

    QoE Journal