Publications
64 papers and preprints from 2018 to 2026. Search or filter below, and group them by research area or by year. Citation counts and full records are on my Google Scholar profile.
Immersive Systems & Extended Reality
- 2026
Too Immersive for the Field? Addressing Safety Risks in Extended Reality User Studies
arXiv preprint arXiv:2602.23497
- 2026
Evaluating the Impact of Distractions and Spatial Constraints in Public XR
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
- 2025
Comparing pass-through quality of mixed reality devices: A user experience study during real-world tasks
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
- 2025
Integrating Virtual and Augmented Reality Into Public Education: Opportunities and Challenges in Language Learning
International Conference on Human-Computer Interaction
- 2025
Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins
Proceedings of the ACM Symposium on Virtual Reality Software and Technology
- 2025
Exploring the Effect of Heights and User Stance on User Experience in Extended Reality Climbing
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2024
The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
- 2024
Working with mixed reality in public: Effects of virtual display layouts on productivity, feeling of safety, and social acceptability
IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
- 2024
Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiences
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2024
Exploring augmented table setup and lighting customization in a simulated restaurant to improve the user experience
IEEE International Symposium on Multimedia (ISM)
- 2024
Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology
International Conference on Human-Computer Interaction
- 2023
The future of the performing arts with extended reality
International Conference on Human-Computer Interaction
- 2023
Exploring users' sense of safety in public using an Augmented Reality application
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2023
- 2022
Investigation of personal space perception in augmented reality
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2022
Towards Improvement of UX Using Gamification for Public Artistic and Historical Artifacts in AR
International Conference on Human-Computer Interaction
- 2021
Virtual Reality in Support of Nuclear Disarmament: Interactivity, Curveballs, and Gameplay
INMM/ESARDA Joint Annual Meeting
- 2021
Influence of Visualisation Design of Data Streams on User Experience in Virtual Reality
International Conference on Human-Computer Interaction
- 2020
QUALINET white paper on definitions of immersive media experience (IMEx)
arXiv preprint arXiv:2007.07032
- 2020
Exploring visualisations for financial statements in virtual reality
IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)
- 2019
Influence of network delay in virtual reality multiplayer exergames: Who is actually delayed?
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2018
Influence of virtual environments and conversations on user engagement during multiplayer exergames
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2018
Impact of virtual environments on motivation and engagement during exergames
IEEE Conference on Quality of Multimedia Experience (QoMEX)
HCI, Multimodal Interaction & Avatars
- 2026
Understanding the Interplay Between User Experience and Performance in Multimodal Virtual Reality Interaction Across Input Modalities and Perspectives
Proceedings of the 18th International Workshop on Immersive Mixed and Virtual Environment Systems
- 2026
Influence of Interactivity in Shaping User Experience and Social Acceptance of Mobile XR
arXiv preprint arXiv:2603.08973
- 2025
SIC-XR: Workshop on Social Interaction and Collaboration in eXtended Reality
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
- 2025
Influence of Interactivity in Shaping User Experience and Social Acceptability of Mobile Augmented Reality
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
- 2025
Evaluation of a Sign Language Avatar on Comprehensibility, User Experience & Acceptability
Adjunct Proceedings of the 25th ACM International Conference on Intelligent Virtual Agents
- 2025
Finding my way: Influence of different audio augmented reality navigation cues on user experience and subjective usefulness
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2025
Assessing the Influence of Visual Factors in Virtual Environments on Raycasting Precision and Accuracy
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2025
Multimodal User Experience in Extended Reality: Exploring Hand Tracking, Voice, and Passthrough Interactions
Proceedings of the 17th International Workshop on IMmersive Mixed and Virtual Environment Systems
- 2024
Experiencing dynamic weight changes in virtual reality through pseudo-haptics and vibrotactile feedback
Proceedings of the CHI Conference on Human Factors in Computing Systems
- 2024
Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR
Proceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems
- 2024
The impact of social environment and interaction focus on user experience and social acceptability of an augmented reality game
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2024
Digital eyes: social implications of XR EyeSight
Proceedings of the ACM Symposium on Virtual Reality Software and Technology
- 2024
Enhancing job interview preparation through immersive experiences using photorealistic, AI-powered metahuman avatars
IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
- 2021
Influence of interactivity and social environments on user experience and social acceptability in virtual reality
IEEE Virtual Reality and 3D User Interfaces (VR)
- 2021
User Experience of Connected Services in Cars
International Conference on Human-Computer Interaction
- 2020
Influence of hand tracking as a way of interaction in virtual reality on user experience
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2019
Influence of UI complexity and positioning on user experience during VR exergames
IEEE Conference on Quality of Multimedia Experience (QoMEX)
Affective Computing & Physiological Sensing
- 2025
Signals of strain: Using biosignals to assess fatigue in video conferencing
International Conference on Human-Computer Interaction
- 2025
Emotionally adaptive virtual health assistants for enhanced social presence and trust
Adjunct Proceedings of the 25th ACM International Conference on Intelligent Virtual Agents
- 2025
Augmented Reality in the Treatment of Stress and Anxiety Disorders: A Literature Synthesis
Adjunct Proceedings of the 25th ACM International Conference on Intelligent Virtual Agents
- 2025
Designing Adaptive Virtual Health Assistants Using Cognitive and Emotional State Predictions
International Conference on Human-Computer Interaction
- 2024
VR cloud gaming UX: Exploring the impact of network quality on emotion, presence, game experience and cybersickness
IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
- 2024
Influence of personality and communication behavior of a conversational agent on user experience and social presence in augmented reality
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
- 2024
Comparing continuous and retrospective emotion ratings in remote VR study
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2023
Embedding self-assessment manikins in mobile augmented reality applications
International Conference on Human-Computer Interaction
- 2021
Don't worry be happy — using virtual environments to induce emotional states measured by subjective scales and heart rate parameters
IEEE Virtual Reality and 3D User Interfaces (VR)
- 2021
Automatic Recognition of Experienced Emotional State from Body Movement
International Conference on Human-Computer Interaction
- 2020
Impact of tactile and visual feedback on breathing rhythm and user experience in VR exergaming
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2020
Comparing emotional states induced by 360 videos via head-mounted display and computer screen
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2020
Development and validation of pictographic scales for rapid assessment of affective states in virtual reality
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2019
Impact of constant visual biofeedback on user experience in virtual reality exergames
IEEE International Symposium on Multimedia (ISM)
Quality of Experience & Evaluation Methodology
- 2026
The QoE of Photorealistic Avatar Communication: A Benchmark Against Video Conferencing
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2026
3D Gaussian Splatting and Mesh-Based Digital Twins: An Exploratory Study for Virtual Reality Tourism
arXiv preprint arXiv:2608.01969
- 2025
User-centric evaluation methods for digital twin applications in extended reality
IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)
- 2025
Digital twins for extended reality tourism: user experience evaluation across user groups
International Conference on Extended Reality
- 2024
The Influence of the Level of Detail and Interactivity of 3D Elements on UX in XR Applications
International Conference on Human-Computer Interaction
- 2024
Optimizing XR User Experiences Through Network-Based Asset Bundles
International Conference on Human-Computer Interaction
- 2023
An investigation of the influence of ambient noise on user experience in virtual reality
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2022
Assessing user experience of text readability with eye tracking in virtual reality
International Conference on Human-Computer Interaction
- 2020
User experience of reading in virtual reality — finding values for text distance, size and contrast
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2019
2026 6
- 2026
Too Immersive for the Field? Addressing Safety Risks in Extended Reality User Studies
arXiv preprint arXiv:2602.23497
- 2026
Evaluating the Impact of Distractions and Spatial Constraints in Public XR
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
- 2026
Understanding the Interplay Between User Experience and Performance in Multimodal Virtual Reality Interaction Across Input Modalities and Perspectives
Proceedings of the 18th International Workshop on Immersive Mixed and Virtual Environment Systems
- 2026
Influence of Interactivity in Shaping User Experience and Social Acceptance of Mobile XR
arXiv preprint arXiv:2603.08973
- 2026
The QoE of Photorealistic Avatar Communication: A Benchmark Against Video Conferencing
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2026
3D Gaussian Splatting and Mesh-Based Digital Twins: An Exploratory Study for Virtual Reality Tourism
arXiv preprint arXiv:2608.01969
2025 16
- 2025
Comparing pass-through quality of mixed reality devices: A user experience study during real-world tasks
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
- 2025
Integrating Virtual and Augmented Reality Into Public Education: Opportunities and Challenges in Language Learning
International Conference on Human-Computer Interaction
- 2025
Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins
Proceedings of the ACM Symposium on Virtual Reality Software and Technology
- 2025
Exploring the Effect of Heights and User Stance on User Experience in Extended Reality Climbing
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2025
SIC-XR: Workshop on Social Interaction and Collaboration in eXtended Reality
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
- 2025
Influence of Interactivity in Shaping User Experience and Social Acceptability of Mobile Augmented Reality
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
- 2025
Evaluation of a Sign Language Avatar on Comprehensibility, User Experience & Acceptability
Adjunct Proceedings of the 25th ACM International Conference on Intelligent Virtual Agents
- 2025
Finding my way: Influence of different audio augmented reality navigation cues on user experience and subjective usefulness
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2025
Assessing the Influence of Visual Factors in Virtual Environments on Raycasting Precision and Accuracy
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2025
Multimodal User Experience in Extended Reality: Exploring Hand Tracking, Voice, and Passthrough Interactions
Proceedings of the 17th International Workshop on IMmersive Mixed and Virtual Environment Systems
- 2025
Signals of strain: Using biosignals to assess fatigue in video conferencing
International Conference on Human-Computer Interaction
- 2025
Emotionally adaptive virtual health assistants for enhanced social presence and trust
Adjunct Proceedings of the 25th ACM International Conference on Intelligent Virtual Agents
- 2025
Augmented Reality in the Treatment of Stress and Anxiety Disorders: A Literature Synthesis
Adjunct Proceedings of the 25th ACM International Conference on Intelligent Virtual Agents
- 2025
Designing Adaptive Virtual Health Assistants Using Cognitive and Emotional State Predictions
International Conference on Human-Computer Interaction
- 2025
User-centric evaluation methods for digital twin applications in extended reality
IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)
- 2025
Digital twins for extended reality tourism: user experience evaluation across user groups
International Conference on Extended Reality
2024 15
- 2024
The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
- 2024
Working with mixed reality in public: Effects of virtual display layouts on productivity, feeling of safety, and social acceptability
IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
- 2024
Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiences
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2024
Exploring augmented table setup and lighting customization in a simulated restaurant to improve the user experience
IEEE International Symposium on Multimedia (ISM)
- 2024
Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology
International Conference on Human-Computer Interaction
- 2024
Experiencing dynamic weight changes in virtual reality through pseudo-haptics and vibrotactile feedback
Proceedings of the CHI Conference on Human Factors in Computing Systems
- 2024
Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR
Proceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems
- 2024
The impact of social environment and interaction focus on user experience and social acceptability of an augmented reality game
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2024
Digital eyes: social implications of XR EyeSight
Proceedings of the ACM Symposium on Virtual Reality Software and Technology
- 2024
Enhancing job interview preparation through immersive experiences using photorealistic, AI-powered metahuman avatars
IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
- 2024
VR cloud gaming UX: Exploring the impact of network quality on emotion, presence, game experience and cybersickness
IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
- 2024
Influence of personality and communication behavior of a conversational agent on user experience and social presence in augmented reality
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
- 2024
Comparing continuous and retrospective emotion ratings in remote VR study
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2024
The Influence of the Level of Detail and Interactivity of 3D Elements on UX in XR Applications
International Conference on Human-Computer Interaction
- 2024
Optimizing XR User Experiences Through Network-Based Asset Bundles
International Conference on Human-Computer Interaction
2023 5
- 2023
The future of the performing arts with extended reality
International Conference on Human-Computer Interaction
- 2023
Exploring users' sense of safety in public using an Augmented Reality application
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2023
- 2023
Embedding self-assessment manikins in mobile augmented reality applications
International Conference on Human-Computer Interaction
- 2023
An investigation of the influence of ambient noise on user experience in virtual reality
IEEE Conference on Quality of Multimedia Experience (QoMEX)
2022 3
- 2022
Investigation of personal space perception in augmented reality
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2022
Towards Improvement of UX Using Gamification for Public Artistic and Historical Artifacts in AR
International Conference on Human-Computer Interaction
- 2022
Assessing user experience of text readability with eye tracking in virtual reality
International Conference on Human-Computer Interaction
2021 6
- 2021
Virtual Reality in Support of Nuclear Disarmament: Interactivity, Curveballs, and Gameplay
INMM/ESARDA Joint Annual Meeting
- 2021
Influence of Visualisation Design of Data Streams on User Experience in Virtual Reality
International Conference on Human-Computer Interaction
- 2021
Influence of interactivity and social environments on user experience and social acceptability in virtual reality
IEEE Virtual Reality and 3D User Interfaces (VR)
- 2021
User Experience of Connected Services in Cars
International Conference on Human-Computer Interaction
- 2021
Don't worry be happy — using virtual environments to induce emotional states measured by subjective scales and heart rate parameters
IEEE Virtual Reality and 3D User Interfaces (VR)
- 2021
Automatic Recognition of Experienced Emotional State from Body Movement
International Conference on Human-Computer Interaction
2020 7
- 2020
QUALINET white paper on definitions of immersive media experience (IMEx)
arXiv preprint arXiv:2007.07032
- 2020
Exploring visualisations for financial statements in virtual reality
IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)
- 2020
Influence of hand tracking as a way of interaction in virtual reality on user experience
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2020
Impact of tactile and visual feedback on breathing rhythm and user experience in VR exergaming
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2020
Comparing emotional states induced by 360 videos via head-mounted display and computer screen
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2020
Development and validation of pictographic scales for rapid assessment of affective states in virtual reality
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2020
User experience of reading in virtual reality — finding values for text distance, size and contrast
IEEE Conference on Quality of Multimedia Experience (QoMEX)
2019 4
- 2019
Influence of network delay in virtual reality multiplayer exergames: Who is actually delayed?
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2019
Influence of UI complexity and positioning on user experience during VR exergames
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2019
Impact of constant visual biofeedback on user experience in virtual reality exergames
IEEE International Symposium on Multimedia (ISM)
- 2019
2018 2
- 2018
Influence of virtual environments and conversations on user engagement during multiplayer exergames
IEEE Conference on Quality of Multimedia Experience (QoMEX)
- 2018
Impact of virtual environments on motivation and engagement during exergames
IEEE Conference on Quality of Multimedia Experience (QoMEX)
No papers match your search.